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Warming tyres · Kluth Studios
EST. MMXXVI — U.S. BASED · EIFEL AT HEARTN50.3356° · E6.9647°

KluthStudios

One dream lap at a time.

BEGIN LAP — SCROLL
S1 · GRÜNE HÖLLESTUDIO — 01

We build playable things with unreasonable care.

Kluth Studios started where feel matters most: game prototypes. Vehicle physics you can trust at 250 km/h, cameras that know where to look, sound that comes from math instead of sample packs.

That obsession travels well. Today the same hands build realtime 3D for the browser, interfaces with an actual point of view, and the quiet internal tools that let a small team ship like a big one.

No off-the-shelf engines. No templates. If it’s on this site, someone here wrote it — down to the typeface loading and the noise in the sky behind this text.

Founded2026
FocusRealtime & interactive
StackWeb-native, zero-dependency
StatusOpen for collaboration

KM 07.4 — FUCHSRÖHRE ▸ ADENAUER FORST

Sector 02

where the forest goes dark.

S2 · INTO THE NIGHTWORKS — 02

Selected works

Private beta
001 / Driving simulation2026

Traumrunde

The dream lap, playable

A browser-native Nürburgring driving sim built as one obsessive prototype: bespoke vehicle physics, a flat-six soundtrack synthesised live in WebAudio, multiple broadcast-style cameras and a fully modelled GT car — no engine, no plugins, one file of hand-written Three.js.

TrackNordschleife
EngineNone — hand-rolled
AudioProcedural flat-six
BuildSingle file
Three.jsCustom physicsWebAudio synthesisCamera systemsZero dependencies
S3 · WHAT WE DRIVECAPABILITIES — 03
I

Game prototypes & mechanics

Where we started. Feel-first playable prototypes that answer the only question that matters: is it fun in the hand?

Vehicle dynamicsGame feelRapid iteration
II

Realtime 3D for the web

Simulation, product visualisation and interactive scenes that run in a browser tab — no installs, no engine tax.

Three.js / WebGLGLSL shadersPerformance budgets
III

Interfaces & interactive design

Sites and interfaces with an actual point of view — typography, motion and systems thinking doing real work together.

Design systemsMotion designTypography
IV

Tools, pipelines & automation

The unglamorous multipliers: internal tools, scripts and pipelines that let small teams ship like bigger ones.

Internal toolsScriptingCI & handoff docs

KM 19.1 — DÖTTINGER HÖHE

Sector 04

flat out, lights on.